Guide
Custom Characters in GoreBox 27: Making NPCs People Remember
The character and NPC creators explained: building a cast with names and looks, and why named characters change how sessions feel.

CONTENTS On this page
The game ships with dozens of unique named characters, and its creators let you add your own to the population. This guide explains why that matters more than it sounds, from the cast-building behind GoreBox 27 official site.
Names change physics
Not literally, but emotionally, which in a sandbox is the same department. A bot with a name, a look and a grudge is a character; players protect them, blame them, and tell stories about them. The named cast is why sessions produce anecdotes instead of match reports.
Building your cast
Use the character creator for looks and identity, then release them into your sandbox and watch the simulation write their biographies. Cast for contrast: the brave, the cowardly, the one who always surrenders, because the AI's range (fight, flee, surrender, remember) needs distinct personalities to show off against.
In multiplayer
Custom populations make a hosted room feel authored. Drop your cast into a hosted map and your friends are no longer shooting at bots; they are causing incidents in your neighbourhood, with your neighbours, and the stories write themselves.
Casting against type
The temptation is to build a cast of heroes. Resist it. A population of the brave, the reckless and the magnificent produces exactly one story, repeated. Cast for friction instead: a coward who always finds the worst moment to flee, a loyalist who follows friends into losing fights, a surrender artist whose white flag the whole room recognises. The behaviours you are casting for are catalogued in our guide to how the bots fight, flee, surrender and remember, and reading it first turns character creation from dress-up into direction.
Keeping a cast notebook
Serious sandbox groups keep notes, and it sounds like a joke until the third session. Who holds the grudge against whom, which character survived the tower incident, who surrendered at the lake: two lines per session in a notes app turns your cast into a continuing series with returning characters. Bring the same cast back on the same map and players start protecting favourites and blaming regulars by name. Pair a returning cast with a returning stage and the effect compounds; our map editor guide covers building the set they keep coming back to.
From cast to community
A cast you built deserves an audience, and GoreBox 27 gives you two: your hosted rooms, and the stories you carry out of them. Run themed nights around your population, a surrender-artist convention, a grudge match between two recurring rivals, and let guests vote on new additions between sessions. Players who meet your GoreBox 27 regulars twice start asking after them by name, which is when you know the creator tools have done their real work. Share cast ideas with other hosts as happily as map ideas; a borrowed character with a reputation is a gift in this game's culture. GoreBox 27 ships with dozens of named characters, but the ones your group will still be discussing next season are the ones in GoreBox 27 rooms you cast yourselves.
Quick Answers
How many named characters ship with the game?
Dozens of unique characters, before you add a single creation of your own.
Can custom characters join multiplayer sessions?
Custom content lives in the host's world; hosted sessions are where your cast meets your friends.
Do created characters behave differently?
Behaviour comes from the game's AI, which reacts, remembers and chooses fight, flight or surrender per character and moment.